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@@ -24,7 +24,7 @@ func enterHall(args []interface{}) {
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m := args[0].(*msg.EnterHall)
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a := args[1].(gate.Agent)
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- info, err_info := redismgr.GetUserInfoFromRedis(m.UserId)
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+ _, err_info := redismgr.GetUserInfoFromRedis(m.UserId)
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if err_info != nil {
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a.WriteMsg(&msg.ResEnterHall{
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Success: false,
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@@ -35,17 +35,25 @@ func enterHall(args []interface{}) {
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})
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return
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}
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-
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+ ud := a.UserData()
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+ room_id := ud.(*msg.UserInfo).RoomId
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var user_room *msg.RoomInfo = nil
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//如果玩家在某个游戏里,就进行重连
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- if info.RoomId != 0 {
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- user_room = ludo.GetBattleRoomById(info.RoomId).RoomInfo
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+ if room_id != 0 {
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+ //暂时就一个ludo游戏
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+ wrapper := ludo.GetBattleRoomById(room_id)
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+ if wrapper != nil {
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+ user_room = wrapper.RoomInfo
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+ } else {
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+ redismgr.SaveUserInfoToRedis(&msg.UserInfo{
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+ UserId: ud.(*msg.UserInfo).UserId,
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+ Name: ud.(*msg.UserInfo).Name,
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+ MCoin: ud.(*msg.UserInfo).MCoin,
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+ MHead: ud.(*msg.UserInfo).MHead,
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+ RoomId: ud.(*msg.UserInfo).RoomId,
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+ })
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+ }
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//进行重连逻辑
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- } else {
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- // a.WriteMsg(&msg.ResEnterHall{
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- // Success: true,
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- // ErrMsg: nil,
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- // })
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}
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a.WriteMsg(&msg.ResEnterHall{
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Success: true,
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