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@@ -32,7 +32,6 @@ func matchRoom(matchInfo *msg.MatchLudo, userId string, user_agent gate.Agent) {
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sendMatchErrorMsg(user_agent, 101, "not find player")
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}
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} else {
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- fmt.Printf("roomList: %+v\n", roomList)
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log.Error("匹配到%d个房间", len(roomList))
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// 如果房间具备开始的条件
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isFullPlayer, err_info := JoinRoom(roomList[0], matchInfo, userId)
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