@@ -31,6 +31,7 @@ func matchRoom(matchInfo *msg.MatchLudo, userId string, user_agent gate.Agent) {
sendMatchErrorMsg(user_agent, 101, "not find player")
}
} else {
+ print(roomList)
log.Error("匹配到%d个房间", len(roomList))
// 如果房间具备开始的条件
isFullPlayer, err_info := JoinRoom(roomList[0], matchInfo, userId)