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@@ -201,7 +201,7 @@ func (room_info *RoomInfoWrapper) time_out_tuo_guan() {
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color_data := room_info.getColorDataByColor(cur_color)
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color_data := room_info.getColorDataByColor(cur_color)
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color_data.TimeOutNum = color_data.TimeOutNum + 1
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color_data.TimeOutNum = color_data.TimeOutNum + 1
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if color_data.TimeOutNum > 5 { //如果玩家累计5次托管行为,将玩家踢出房间
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if color_data.TimeOutNum > 5 { //如果玩家累计5次托管行为,将玩家踢出房间
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- room_info.tickColor(cur_color)
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+ room_info.kickColor(cur_color)
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if room_info.IsOverGame() { //宣布游戏结束
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if room_info.IsOverGame() { //宣布游戏结束
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room_info.notify_settlement()
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room_info.notify_settlement()
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} else {
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} else {
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