xy hai 2 semanas
pai
achega
80566fb84d
Modificáronse 1 ficheiros con 3 adicións e 2 borrados
  1. 3 2
      src/server/game/ludo/match.go

+ 3 - 2
src/server/game/ludo/match.go

@@ -1,6 +1,7 @@
 package ludo
 
 import (
+	"fmt"
 	"server/msg"
 
 	"github.com/name5566/leaf/gate"
@@ -20,7 +21,7 @@ func RecvMatchLudo(args []interface{}) {
 //根据玩家要匹配的对局,给玩家寻找和的房间
 
 func matchRoom(matchInfo *msg.MatchLudo, userId string, user_agent gate.Agent) {
-	print("matchRoom")
+	fmt.Printf("matchRoom")
 	roomList := GetRoomsByLevel(matchInfo, msg.RoomStatus_AWAIT)
 
 	if len(roomList) == 0 {
@@ -31,7 +32,7 @@ func matchRoom(matchInfo *msg.MatchLudo, userId string, user_agent gate.Agent) {
 			sendMatchErrorMsg(user_agent, 101, "not find player")
 		}
 	} else {
-		print(roomList)
+		fmt.Printf("roomList: %+v\n", roomList)
 		log.Error("匹配到%d个房间", len(roomList))
 		// 如果房间具备开始的条件
 		isFullPlayer, err_info := JoinRoom(roomList[0], matchInfo, userId)