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@@ -196,7 +196,7 @@ func (room_info *RoomInfoWrapper) notify_player_sz() {
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if room_info.containsRobot(cur_color) {
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fmt.Printf("robot_sz_time:%v:\n", time.Now())
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- game.Module.Skeleton.AfterFunc(time.Duration(2000)*time.Microsecond, func() {
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+ game.Module.Skeleton.AfterFunc(time.Duration(2000)*time.Millisecond, func() {
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fmt.Printf("robot_sz_time:%v:\n", time.Now())
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room_info.send_sz(cur_color)
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})
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@@ -288,7 +288,7 @@ func (room_info *RoomInfoWrapper) notify_all_player(message interface{}) {
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// 给前端展示一段时间后,再操作
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func (room_info *RoomInfoWrapper) delayActionNextRound(td int32, color msg.RoleType, szNumber int32, isAddRound bool, isFinish bool) {
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- dtn := time.Duration(td) * time.Microsecond
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+ dtn := time.Duration(td) * time.Millisecond
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game.Module.Skeleton.AfterFunc(dtn, func() {
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room_info.process_move(color, szNumber, isAddRound, isFinish)
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})
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@@ -296,7 +296,7 @@ func (room_info *RoomInfoWrapper) delayActionNextRound(td int32, color msg.RoleT
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// 给前端展示一段时间后,再操作
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func (room_info *RoomInfoWrapper) delay_action_sz(td int, msg_body *msg.NotifyPlayerSzNumber) {
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- dtn := time.Duration(td) * time.Microsecond
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+ dtn := time.Duration(td) * time.Millisecond
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game.Module.Skeleton.AfterFunc(dtn, func() {
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room_info.process_sz(msg_body)
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})
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@@ -304,7 +304,7 @@ func (room_info *RoomInfoWrapper) delay_action_sz(td int, msg_body *msg.NotifyPl
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// 延迟后,移动机器人
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func (room_info *RoomInfoWrapper) delay_action_move_robot(td int, color msg.RoleType, list []*msg.RoleData) {
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- dtn := time.Duration(td) * time.Microsecond
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+ dtn := time.Duration(td) * time.Millisecond
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game.Module.Skeleton.AfterFunc(dtn, func() {
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role := getRandomItem(list)
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room_info.send_role_move(color, role.MId)
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