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@@ -137,7 +137,7 @@ func (room_info *RoomInfoWrapper) notify_player_move(list []*msg.RoleData) {
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Color: room_info.CurRoundColor,
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Opt: msg.OptType_SELECT_ROLE,
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CanMoveRoles: list,
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- OptTime: room_info.get_cur_color_opt_time(),
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+ OptTime: room_info.Get_cur_color_opt_time(),
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}
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room_info.notify_to_all_player(message)
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room_info.setCurColorOpt(message)
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@@ -155,7 +155,7 @@ func (room_info *RoomInfoWrapper) notify_player_status(color msg.RoleType, statu
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}
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// 获取当前回合玩家的操作时间
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-func (room_info *RoomInfoWrapper) get_cur_color_opt_time() int32 {
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+func (room_info *RoomInfoWrapper) Get_cur_color_opt_time() int32 {
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end := time.Now()
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// 计算整数秒(直接截断小数部分)
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seconds := int(end.Sub(room_info.startOptTime).Seconds())
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@@ -171,7 +171,7 @@ func (room_info *RoomInfoWrapper) notify_player_sz() {
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message := &msg.NotifyPlayerOpt{
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Color: cur_color,
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Opt: msg.OptType_ZHI_SHAI_ZI,
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- OptTime: room_info.get_cur_color_opt_time(),
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+ OptTime: room_info.Get_cur_color_opt_time(),
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}
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room_info.notify_to_all_player(message)
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room_info.setCurColorOpt(message)
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