package internal import ( "server/common" agentmanager "server/game/agentManager" ) func init() { skeleton.RegisterChanRPC("NewAgent", rpcNewAgent) skeleton.RegisterChanRPC("CloseAgent", rpcCloseAgent) } func rpcNewAgent(args []interface{}) { agentmanager.NewAgent(args) } func rpcCloseAgent(args []interface{}) { user_id := agentmanager.CloseAgent(args) if user_id != "" { common.RpcCloseAgent(user_id, agentmanager.GetAgentByUserID) } }