package ludo import ( "server/game/internal" "server/msg" ) func handleEvents() { // for event := range events.EventChan { // switch event.Type { // case events.EventLudoMatch: // userId := internal.GetUserIDByAgent(event.Agent) // if userId != "" { // if matchData, ok := event.Data.(*msg.MatchLudo); ok { // matchRoom(matchData, userId, event.Agent) // } else { // // Handle type assertion error // log.Printf("invalid match data type: %T", event.Data) // } // } // } // } internal.Handler(&msg.SendColorSz{}, RecvPlayerSzNumber) internal.Handler(&msg.SendRoleMove{}, RecvPlayerRoleMove) internal.Handler(&msg.MatchLudo{}, RecvMatchLudo) } func init() { }