syntax = "proto3"; option go_package = "./msg"; //登录 message ResLogin { string userId = 1; string nikeName = 2; } message SiteShowRequest { int32 InitiatorSitPos = 1; // 发起比牌请求的玩家 int32 OpponentSitPos = 2; // 和谁比 } message ReqUserInfo { string UserId = 1; int32 Points = 2; string RoomId = 3; } //登录 响应 message ReqLogin { string nikeName = 1; string userId = 2; MsgError error = 3; int32 points = 4; } //进入大厅 message EnterHall { string userId = 1; } //离开大厅 message LeaveHall { string userId = 1; } //离开房间 //leaveReason 0 不满足房间条件,1主动离开. message ReqLeaveRoom { string gameId = 1; string roomId = 2; string userId = 3; string leaveReason = 4; //1. } //加入房间失败 message JoinRoomFail { string gameId = 1; string confId = 2; string userId = 3; } message ReqInsufficientPoints { string gameId = 1; string userId = 2; int32 AvailableAmount = 3; int32 RequiredAmount=4; } //加入房间 message ResJoinRoom { string userId = 1; string confId = 2; string gameId = 3; optional string roomId = 4; // 可选的房间 ID } //房间相应房间信息 message ReqJoinRoom { string userId = 1; string roomId = 2; string gameId = 3; int32 sitPos = 4; ReqRoom roomInfo = 5; } message RoomSiteRount { int32 Site = 1; int32 timeout = 2; } message RoomInfo { ReqRoom roomInfo = 1; } //下一回合 message NextRound { optional ReqJoinRoom Info = 1; } //玩法列表 message PlayList { string userId = 1; } //商城 message Shop { string userId = 1; } message ResGameInfo { string gameId = 1; } message ResRoomID { string gameId = 1; string confId = 2; string userId = 3; } message ReqRoomID { string gameId = 1; string roomId = 2; string userId = 3; } message ResBet { int32 minBlindBet =1; int32 maxBlindBet =2; int32 minCheelBet =3; int32 maxCheelBet =4; int32 roomMinBet = 5; int32 roomMaxBet = 6; } message ReqGameInfo { string gameId = 1; string gameName = 2; string gameStatus = 4; string gameType = 5; TeenPattiRoomList teenPattiRoomList = 6; } message TeenPattiRoomList { repeated TeenPattiRoom teenPattiRoom = 1; } message TeenPattiRoom { string boot = 1; //1 string minBuyin = 2; // 1 string chaalLimmit = 3; // 128 string potLimit = 4; //1024 string totalPlayers = 5; // 3999 string roomLevel = 6; //low - mid - high string confId = 7; string type = 8; } message ReqReconnect { string userId = 1; string gameId = 2; string roomId = 3; string confId = 4; } message ResReconnect { string gameId = 1; string status =2; string message =3; } // 通知客户端发牌 message ReqDealCard { optional int32 sitPos = 1; optional int32 index = 2; } message ReqPlayerAction { int32 sitPos = 1; PlayerOpt playerOpt = 2; ResBet resBet = 3; int32 timeout = 4; // 添加剩余时间字段 } // 接到玩家操作 message ResPlayerOptAction { int32 sitPos = 1; PlayerOpt playerOpt = 2; string roomId = 3; string gameId = 4; string userId = 5; } // PlayerOptType 玩家操作类型 enum PlayerOptType { OPT_NONE = 0; // 无操作 OPT_SEEN = 1; // 看牌 OPT_PACKED = 2; // 弃牌 OPT_CHAAL = 3; // 跟注 OPT_BLIND = 4; // 不看牌跟注 OPT_SELECT = 5; // 选择操作 OPT_SHOW = 6; // 亮牌 OPT_ANTE = 7; // 底注 OPT_SITESHOW =8; // 发起上家比牌 OPT_REFUSESITESHOW =9; // 拒绝与上家比牌 OPT_AGREESITESHOW =10;//同意与上家比牌 OPT_SELECTSITESHOW =11; // 操作上家比牌,同意和拒绝 } message SiteShowResult { // 回合数 int32 round = 1; // 回合座位 int32 roundSitPos = 2; repeated ReqCard seenCards = 3; // 看牌的牌 // 用户id string userId = 4; } message PlayerOpt { PlayerOptType opt_type = 1; // 操作类型 int32 bet_amount = 2; // 下注金额 int64 timestamp = 3; // 操作时间戳 repeated ReqCard seenCards = 4; // 看牌的牌 } message ReqRoom { string Id = 1; repeated ReqPlayer ReqPlayers = 2; int32 Status = 3; int32 Round = 4; ReqGameRound GameRound = 5; ResBet BetInfo = 6; } message ReqCard { int32 Color = 1; int32 Point = 2; } message ReqPlayer { string Id = 1; repeated ReqCard HandCards =2; optional int32 SitPos = 3; optional bool IsDealer = 4; optional bool IsSeen = 5; optional bool IsPacked = 6; optional bool IsShow = 7; optional bool CanShow = 8; optional string Nickname = 9; optional string Avatar = 10; } message ReqPlayerList { repeated ReqPlayer ReqPlayers = 1; } message ReqGameRound { repeated ReqRound Rounds = 1; } message ReqBet { optional int32 betAmount = 1; } message ReqResult { optional int32 roundSitPos = 1; optional int32 result = 2; } message ReqRound { // 回合数 int32 round = 1; // 回合座位 int32 roundSitPos = 2; // 回合操作 PlayerOpt playerOpt = 3; // 用户id string userId = 4; } //error message MsgError { int32 error_code = 1; string error_msg = 2; } message Hello { string name = 1; } message ReqRoomTipsMessage { string msg = 1; } message ResHeartBeat { string msg = 1; } message ReqHeartBeat { string msg = 1; }