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- package teen
- import (
- "fmt"
- "server/game"
- "server/game/room"
- "server/msg"
- "time"
- )
- var timerMgr = NewTimerManager()
- func startDealCard(r *room.Room) {
- initCardDeck(r)
- shuffleCardDeck(r.CardDeck)
- if r.Status == room.RoomStatusWaiting {
- r.Status = room.RoomStatusDealing
- dealer := r.GetDealerPlayer()
-
- for _, player := range r.GetPlayersBySitPos(dealer.SitPos) {
- player.HandCards = getThreeCards(r)
- player.WaitCard = false
- game.Module.Skeleton.AfterFunc(time.Second*1, func() {
- notifyPlayerDealCard(r, player.SitPos)
-
- if len(r.GetWaitCardPlayers()) <= 0 {
- game.Module.Skeleton.Go(func() {
- notifyPlayerAction(r, dealer.SitPos)
- }, func() {
- r.Status = room.RoomStatusPlaying
- })
- }
- })
- }
- }
- }
- func getThreeCards(room *room.Room) []room.Card {
-
- threeCards := room.CardDeck[:3]
-
- room.CardDeck = room.CardDeck[3:]
-
- return threeCards
- }
- func notifyPlayerDealCard(room *room.Room, sitPos int) {
-
- for _, player := range room.Players {
- if player.Agent != nil {
- player.Agent.WriteMsg(&msg.ReqDealCard{SitPos: int32(sitPos)})
- }
- }
- }
- func notifyPlayerAction(room *room.Room, sitPos int) {
- player := room.GetPlayerBySitPos(sitPos)
- if player.Agent != nil {
- player.Agent.WriteMsg(&msg.ReqPlayerAction{SitPos: int32(sitPos)})
- }
-
- addPlayerOptTimeout(room, player, time.Second*time.Duration(GameConfig.ThinkTime))
-
-
- }
- func addPlayerOptTimeout(room *room.Room, player *room.Player, timeout time.Duration) {
- eventID := fmt.Sprintf("player_%s_opt_%s", player.Id, player.SitPos)
- timerMgr.AddEvent(eventID, timeout, func() {
-
- discardCard(room, player.SitPos)
- })
- }
- func recvPlayerOptAction(room *room.Room, sitPos int, optType msg.PlayerOptType) {
- player := room.GetPlayerBySitPos(sitPos)
- if player.Agent != nil {
- cancelOptTimeout(player, sitPos)
- if optType == msg.PlayerOptType_OPT_LOOK_CARD {
- lookCard(room, sitPos)
- } else if optType == msg.PlayerOptType_OPT_DISCARD {
- discardCard(room, sitPos)
- } else if optType == msg.PlayerOptType_OPT_CALL {
- call(room, sitPos)
- } else if optType == msg.PlayerOptType_OPT_RAISE {
- raise(room, sitPos)
- } else if optType == msg.PlayerOptType_OPT_DOUBLE {
- double(room, sitPos)
- } else if optType == msg.PlayerOptType_OPT_FOLD {
- fold(room, sitPos)
- }
- }
- }
- func SendRoundMsgToAll(room *room.Room, msg *msg.ReqRound) {
- for _, player := range room.Players {
- if player.Agent != nil {
- player.Agent.WriteMsg(msg)
- }
- }
- }
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